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Spicy Dirt Roads [Completed - See Album in final post!]
nebbers
Lord
Shirelings:
You may or may not come across some fresh dirt roads that are now criss-crossing around our world, interconnecting long forgotten towns and villages.
I say unto you, BE NOT AFRAID! These dirt paths mean you no harm. Don't be afraid of building over them, removing them, changing them, replacing them with a real road, etc... If they're in your area or in an area you want to build in, feel free to alter them as you see fit.
I've spent some time this week and last just having fun with voxel and painting these pathways around the world. The process has led to some interesting discoveries, LOTS of fixing broken landscapes, two new mountains, and the creation of several new regions:
New Regions made for the towns of:
- Grittle -364 65 1939
- Peach 285 65 2500
- Chowder -80 65 1787
- Range Guild Village 1080 65 -333
- Gerlach (generated town)
- Big League (generated town)
- Riverdale 1254 65 -1588
- Gravel Pond -1200 65 -1165
- Hideaway Hills -1400 65 -1020
Some of the towns had no discernible original builder, some of the towns had no official name, some had neither.
New Mountains:
- Just east of Milliput Farms: 2793 65 965
- Just east of Venice, covering yet another failed ImagineJoe project: 1728 65 2283
Fresh New Landscapes, ripe for the building:
- The landmass where /warp snow resides, and between Novus and Woolowotz, has been smoothed and polished - I added some lovely glacial effects in the water too.
- The land just north of Barad-Dur, up past Senbazuru has been smoothed and cleared. It was ugly before w/ generation errors.
- The land just west of Shan-ning/East of Nivosus is cleared and smoothed.
I'm sure there will be many more little changes shortly.
Post edited by nebbers on
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