Comments
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Hi Biskit118! Your application to join The Shire has been accepted. You may now build in our "Tyrule" world (Use command: /warp Tyrule) where you'll find everything you need to show us your style and skill level, and hopefully then get permission to build with us in the main world. Important information about getting…
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Hyperloop is operational again, after the 1.13 "break everything" update!
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Hey, good to have you back! Hope you can find time to visit more frequently :-) Hope you have an enjoyable Christmas
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If anybody can have a play around and get fast rails working again, that would be pretty cool. just sayin'.
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Damn I forgot about this!
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Just doing some (fairly) harmless A|B testing on you guys, nothing to see here. Move along.
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May your conquest be magnificent, and may you not stray into the south-west. Good luck.
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Your access rights are no different to mine so I'm going to go ahead and attribute this to user error. Case closed.
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Updated to 1.13.2
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Sycophancy. Ugh.
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It's a FAWE problem :-(
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Sooooo 1.13 killed this, and I've been taking a look. Tried to rewrite the westHyper commands, however that is affecting every direction and treating it as if it was a westhyper cart. ie you go eastbound towards a diamond block under you, and it flings you back to the west. execute as @e[type=minecart,tag=!eastHyper] at @s…
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Hello, HowlDerpyWolf! Your application to join The Shire has been accepted. You may now build in our "Tyrule" world (Use command: /warp Tyrule) where you'll find everything you need to show us your style and skill level, and hopefully then get permission to build with us in the main world. Important information about…
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Assuming bad implementation of updated Material API in FAVS This is annoying me too, waiting for a FAWE update to address it. See above^
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> @nebbers said: > I'm OK with keeping my valuables in an ender chest. I feel like there aren't a ton of mobs, will increasing the difficulty cause more to spawn? Yep, if enough people are interested in increased difficulty then we can change that
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> @Hay said: > > Judge_Dreddpool wrote: ». > > We all worship him for building Venezia Nuova. > > No. Wow okay
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Known issues:* Ranks below Architect can't use most WorldEdit functionality
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We just finished a line that greatly improves the connection between Central and Clementine. I see no point in adding another line for this, unless the Aether line branches out after Karaam... but that area is already very well connected by multiple railway routes. You can now go Central ---(Aether line)---> Whitevale…
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Hey Red, Thanks for applying. We can't accept your application at the moment because our main world is offline (but hopefully we will be able to soon!) You are welcome to join us on our Survival server at play.shirecraft.us Enjoy, and we hope to welcome you into our main world soon!
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'temporary' 1.13 server will most likely become our new survival server. If anybody wants it, I'll make the old survival server (main world only) available for download.
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* Added Aether extension to dynmap. Also...* Removed 'Ritunim Station' marker that was floating over the ocean. * Removed 'Naoki Station' marker that was floating over the ocean. * Removed 'Aelfort Station' marker on abandoned, unfinished station on the Nysa line
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Done. "Travelled from Groenevelden to Venezia Valeria in 17 minutes and 25 seconds."
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The tracks out of Amica have been started, they need to continue going in the same direction, then turn to the left and go up 10 levels towards the mountain. I'll be able to do this a few days from now, unless you want to help out a bit? See if you can work out where the tunnel is in the mountain/hill (follow it out of…
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That's done! All that's left is to connect Amica to Ivory Beach, and create a new junction near Amica. It'll use the tunnel that goes from Avignon to Phobon (goes near to Ivory Beach station).
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All done up to Ivory Beach (from Venice) now! I haven't decorated all of the tunnels.
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Done most of the junctions between Amica and Arcadia, including 2 new platforms and a new station entrance at Ivory Beach, a bypass for Activia and Taynia stations for the Aether line, bypass at Dawnguard, and tunnels leading down to the lower level at Arcadia for the Aether line merged with WSR to split, and merge with…
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I've added the Aether line extension to the map, https://wiki.shirecraft.us/index.php?title=File:Shire_Railway_Map_2018.png (also revised the Empire line route to accommodate Naoki getting up and walking down south)
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Been very busy with work so haven't done anything else recently
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> @jeff910601 said: > Hi, my name is Jeff. I am 16 years old. I am form Taiwan. Sorry my English is not very good. But I want to visit your world. I really like this world. So I really want to join you. Thank you. Hi Jeff Please create your own application, instead of replying to somebody else’s Details at…
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> @Wuggeh0 said: > Same here. You know I'm always on call to build extensions Tyro to whitevale... go! ;)